September 1953: Attack of the Arcade Aliens
DC’s tendency to work children’s preoccupations into its stories is on display again in The Grab-Bag Planet ( Strange Adventures 36, Sept. 1953), when giant mechanical claws start grabbing up goodies on Earth as part of a treasure hunt played by bored, amoral aliens from the planet Cnossur. The reference is obviously to those glass-fronted arcade claw machines that offer tempting gimcrack prizes. They became popular in the early 20 th century, inspired by the public’s fascination with the steam shovels that excavated the Panama and Erie canals. “A hand crank on the front allowed them to make a descent into a pile of hard candy to grab a small prize,” noted Jake Rossen. “The wheel was sensitive: A wild spin could get the crane moving, while a light, radio-dial touch could zero in on a target.” “When the Great Depression hit, they became a cheap way to risk what little money people had for the chance at a child’s trinket — maybe even a dollar wrapped around a pocket knife… By t...