August 1952: Captain Comet, Robot Fighter
When rudely rebuffed by a library
patron who is leafing through books, Adam Blake thinks, “I don’t ordinarily do
this, but I’m going to use my telepathic powers to read his mind.”
Blake discovers that the man is
instantly memorizing every page he sees.
So begins The Brain-Pirates of Planet X in Strange Adventures 23 (Aug. 1952).
Tracing this mental marvel to a
lonely spot in Midwest National Park, Captain Comet and Prof. Zackro find the
man gathering with dozens of duplicates at a spacecraft.
Secretly disabling the ship with
telekinesis, Comet buys enough time to discover that, between them, these
identical men have memorized all the knowledge on Earth.
While the Man of Destiny tracks
down the doppelgängers’ base in space, Zackro phones the Pentagon, saying,
“Captain Comet wants those men held here, General — by armed force if necessary!”
“If Captain Comet wants it, that’s
enough for us, Professor!” the general replies.
Must be nice to be Captain Comet.
Meanwhile, Comet finds a small
world “wrinkled and shrunken… like an old apple” and inhabited by similarly
wrinkled and shrunken ancient green aliens, atrophied into motionlessness, who
are served by robots. They are “science parasites” who absorb the knowledge of
other worlds and then destroy them, deploying suicide robots equipped as
walking nuclear bombs.
The science parasites send their
robot servants against Comet, but he discovers that, like the mythological
giant Antaeus, they are powered by their contact with the floor. Lifting and
smashing the metal men, he leaves the aliens to die unattended.
Flying away in the Cometeer, the Man of Destiny engages in
a little grim self-justification, thinking, “They stole knowledge — destroyed
worlds — with only one purpose — to keep themselves alive — for centuries! They
were evil — and deserved their fate!”
With its relative remorselessness
and preoccupation with the theft of scientific secrets and nuclear destruction
at the hands of an enemy, Brain-Pirates is
a tale that reflects its Cold War origins.
Although the idea of artificial
people dates back at least to the 12th century with the Golem and
the 19th century with Frankenstein, the term “robot” was introduced
in 1920 with the publication of the seminal science fiction play RUR (which stands for Rossumovi
Univerzální Roboti or “Rossum’s Universal
Robots”) by Czech writer Karel Čapek. The story also featured the first
revolt of an enslaved robot population, and the term itself derived from the
Czech word robota, meaning “forced
labor.”
Notable cinematic robots have
included the awesome Gort from The Day
the Earth Stood Still, a film released the year before Strange Adventures 23 appeared, and Robby the Robot, who appeared
in 1956’s Forbidden Planet, 1957’s The Invisible Boy and the 1960s TV
series Lost in Space (alongside the
Robinsons’ Robot, whom he inspired). The
Terminator (1984) and Robocop
(1987) also made their mark.
Famous literary robots include Earl
and Otto Binder’s Adam Link, whose Amazing
Stories adventures appeared from 1939 to 1942, and, of course, Isaac
Asimov’s many robot stories and novels, published from 1940 on. The latter gave
us the very sensible Three Laws of Robotics.
We also had Ray Bradbury’s perfect
grandmother in I Sing the Body Electric, a
1962 Twilight Zone screenplay that
Bradbury turned into a short story. The title comes from a Walt Whitman poem,
which reads in part…
I sing the body electric,
The armies of those I love engirth me and I engirth them,
They will not let me off till I go with them, respond to them,
And discorrupt them, and charge them full with the charge of the soul…
…The exquisite realization of health;
O I say these are not the parts and poems of the body only, but of the
soul,
O I say now these are the soul!
Comments
Post a Comment