September 1953: Attack of the Arcade Aliens

DC’s tendency to work children’s preoccupations into its stories is on display again in The Grab-Bag Planet (Strange Adventures 36, Sept. 1953), when giant mechanical claws start grabbing up goodies on Earth as part of a treasure hunt played by bored, amoral aliens from the planet Cnossur.
The reference is obviously to those glass-fronted arcade claw machines that offer tempting gimcrack prizes. They became popular in the early 20th century, inspired by the public’s fascination with the steam shovels that excavated the Panama and Erie canals.
“A hand crank on the front allowed them to make a descent into a pile of hard candy to grab a small prize,” noted Jake Rossen. “The wheel was sensitive: A wild spin could get the crane moving, while a light, radio-dial touch could zero in on a target.”
“When the Great Depression hit, they became a cheap way to risk what little money people had for the chance at a child’s trinket — maybe even a dollar wrapped around a pocket knife… By the 1930s, diggers had grown into pieces of furniture. They populated bus stations, train stations, high-end hotels, cigar shops and drugstores.”
And the sky, at least in comics in 1953.
The story begins, as several of writer John Broome’s do, with a scene of quotidian American life into which an element of weird mystery is introduced.
At a red light in Midwest City, a young driver boasts to his girlfriend that he’ll speed away from all the other cars when the light changes. But it never does — a giant claw from the sky tears the traffic light out of the pavement.
Elsewhere, a group of safecrackers loses the prize they’ve hauled outside when a sky-claw snatches it.
In Murphy Anderson’s art, the flying claw machines are vaguely reminiscent of those icons of interplanetary invasion, H.G. Wells’ Martian war machines. A popular film version of War of the Worlds — produced by George Pal and starring Gene Barry and Ann Robinson — would be released Aug. 13, 1953, the month after this issue of Strange Adventures hit the newsstands.
Prof. Zackro, whose telescope has spotted an alien mother ship 400 miles high, hurriedly phones Adam Blake, who switches to his Captain Comet identity, hops into his personally designed rocket ship and flies to Zackro’s mysteriously deserted lab.
Comet has no way of knowing that Zackro had already been snatched by one of the alien claws, but boldly zooms above the Earth into the alien ship’s space lock.
“Do not draw your pistol, Captain Comet!” says a seemingly human alien. “I am Xtanxu, the ship commander. I bid you welcome!”
Xtanxu explains that he and his fellow aliens are from Cnossur, a world several million years more advanced than Earth. As in Gold Key’s title Magnus Robot Fighter a decade later, the Cnossurians have become bored because everything is done for them by humanoid robots. To amuse themselves, they play games, the most popular of which is a galactic treasure hunt.
Xtanxu assures Comet that the rules require that no living thing be touched.
When the aliens offer to pay gold for everything they’ve taken, the Man of Destiny replies, “That seems fair enough.” But the superhero is suspicious of one alien’s furtive behavior, and his futuristic senses detect carbon dioxide coming from a locker — a gas exhaled by humans, but not Cnossurians.
Tearing open the locker to find Zackro, Comet is ambushed by ray gun, but his mutant body shrugs off the energy blast.
As Comet knocks out his attacker, Xtanxu says that none of the other aliens knew he had broken the rules and seized a living person. Xtanxu promises the offender will be punished.
“If you insist on playing games, stay away from Earth!” Captain Comet warns him. “We’ll never serve as somebody’s grab-bag planet!”
Back on terra firma, a little later, Blake’s colleague Lily Torrence seems to have grown increasingly bitter. Reading a newspaper account of the events, she sneeringly compares Adam Blake to Captain Comet, sounding like Lois Lane on a bad day.
“Sorry, Miss Torrence!” Blake replies with feigned sheepishness. “I guess we can’t all be heroes.”
Her remark is especially odd, considering she’d never even met Captain Comet.
Until the next issue.
DC Comics on sale in July 1953

Comments

  1. Cheryl Spoehr wrote:
    I haven't read this one, later I will see if I have it in my collection. Sounds good! I especially love stories with elements of a child's world in them.
    On the other hand, I have never cared for Captain Comet's vague super powers. He seems to have whatever power he needs at the time. He should just be called invulnerable, like Superman. Better, he should be vulnerable, with ESP style powers or something. The stories would be way better if we knew he could be hurt. That, as well as the excess brevity of the stories, may be why he never caught on. But, personally, I love the idea of a mild-mannered gentleman who has a space ship in his garage, and super science tools in his work shop!

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  2. Vincent Sartain wrote:
    I've often remarked something to the effect that the Martian Manhunter's 1955 debut was "the herald of the Silver Age" which would kick off a year later with the re-introduction of the The Flash (albeit a new character in the costume). But Captain Comet, in my opinion, qualifies as "the bridge between the Golden and Silver Ages" since his publishing history began in the last few years of the Golden Age and a few more years into the Silver Age.
    Of course no one knew any of that back then when it was happening; it took fandom and authors of comics medium history books to eventually dub the two distinct eras in comics and superhero genre history.

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  3. Johnny Williams wrote:
    Okay, Dan Hagen, first of all I really like Captain Comet so there’s that. I also was a fan of John Broome’s science fictional approach to super heroics. They were perfect for a comic book-loving, science geek boy such as myself.
    Now then, where do I start with my admiration for the artwork of the legendary Murphy Anderson. Some contemporary fans might not cotton to his particular style, perhaps feeling it to be a bit archaic in appearance, but many of the more knowledgeable modern comic artists know that they’re standing on his and many others from his generation’s shoulders.
    Dan, I hadn’t seen this particular book when it came out but your review has gotten me interested enough to seek it out. Perhaps on Comicology.

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