August 1953: If They Only Knew...


One of my favorite Captain Comet stories is The Cosmic Chessboard, both because of a sly wink writer John Broome built into the tale and because the concept was echoed in a couple of Silver Age classics.
As a writer, I like to retain, recycle and recast material I’ve written when it might be useful again, and DC Comics also long practiced this form of intellectual thrift.
For example, compare the Murphy Anderson covers of Strange Adventures 35 (The Cosmic Chessboard, Aug. 1953) and Justice League of America 1 (The World of No Return, Oct-Nov. 1960).
In both cases, heroes are playing a cosmic chess match that imperils real people, and both stories even feature a dinosaur fin-headed alien who sports a third eye, (one is green-skinned, the other red-skinned).
That’s one easy “tell” for recognizing the hand of particular comic book artists, of course. They all tend to have distinctive types of fantasy aliens that they draw.
For DC, publishing in an era in which it was expected that readers would start and then stop reading their product within a span of five to seven years, it made good business sense to recycle fantasy ideas that had proven popular. Hence all those intelligent gorillas…
This exploit marks the second appearance of Guardians of the Universe, an idea that would be recycled for the Silver Age Green Lantern. Informed by the golden-skinned, white-maned Guardian chief Nestro that an interplanetary chess tournament is to be played on Pluto, the superhero is told that he must attend as Earth’s representative.
“We are prevented from revealing the future to you, Captain Comet,” the Guardian says. “All we are permitted to tell you is that your presence at the tournament is vital — for the safety of your solar system.”
The puzzled Man of Destiny complies, and finds himself pitted against the fin-headed, three-eyed Xtanl of Venus in his first match. The story once again demonstrates editor Julius Schwartz’ and Broome’s high regard for the intellect.
“Hmmm … He is starting a 278-move combination!” Comet thinks. “But I can see that on the 279th move I can surprise him.”
An invisible, odorless gas puts the contestants to sleep, and they awaken trapped in those transparent glass tubes that would become standard operating equipment for the display of captured super beings.
Their Plutonian host Pygr-Gar reveals the chess tournament was merely a pretext to lure super intellects from other planets.
“For years, my rivals, I have sought the secret of life!” Pygr-Gar explains. “But the problem is too great for any one mind to solve! Now, however, I shall solve it — by tapping the brainpower of all of you simultaneously — thus creating a single super-brain of enormous thought-potential.”
The Plutonian reprobate plans to bring his horde of synthetic soldiers to life so they can control the solar system for him, using his telepathic ray to drain the intellects — and the lives — from the super beings.
That same setup — robot, transparent tubes, energy-draining ray — would be used by Professor Ivo to siphon off the super powers for the Justice League of America for his android Amazo (Brave and the Bold 30, June-July 1960, also with a cover inked by Anderson). Ivo turned out also to be seeking the “secret of life,” immortality in his case.
Captain Comet demonstrates necessity’s well-known relationship to invention by discovering a new application for his telekinesis.
“Even my futuristic mind had never done anything like this,” he thinks. “But theoretically it should be possible — if I can hit on the right frequency of vibration!”
And so he does, shattering his cylindrical cell. Superspy Derek Flint, wielding his belt-buckle isomerism ray, would use the same technique to escape a glass freezing chamber in the 1967 film In Like Flint.
What messes these heroes get themselves into.
Rather than risk a ray-gun showdown, the cagy Plutonian despot proposes a chess game with the loser forfeiting his weapon.
“You … you are uncanny!” Pygr-Gar tells Comet. “In 10 moves, you have beaten me!”
But the superhero isn’t fooled. Deducing from the odd way Pygr-Gar is holding his chess piece that it’s a concealed gun, he dives aside as the villain fires.
“You’re a bad loser, Pygr-Gar!” Captain Comet says, underlining the admonishment by beating the alien senseless.
The tale finishes with Adam Blake playing park bench chess with fellow librarian Lucy Torrence — and losing!
“Somehow I can never keep my mind on the game when I’m playing against Lucy…” Blake thinks.
Note how his attitude has apparently changed since the earliest stories in which he regarded Torrence as essentially a lower life form.
Note, too, how Broome’s Captain Comet adventure might slyly be read as merely the Mitty-esque daydream of a frustrated librarian.
The story begins with Blake offering a friendly suggestion to a chess player in Midwest City Park, and being rebuffed by the player, who sneers at Blake’s intellectual abilities. Then the inconspicuous librarian muses that he is really a secret superman who saved Earth and other planets in a recent cosmic chess match against an extraterrestrial fiend, but of course nobody on this planet knows that…
Uh-huh. Sure, right, Adam.
Super-heroes as mere wish fulfillment?
Could it be?


Comments

  1. Philip Rushton:
    Jack Schiff also used a similar House of Mystery cover between those two with art by Bob Brown.

    ReplyDelete
  2. Vincent Mariani:
    Those glass enclosures, the ubiquitous tubes, "boxes" of various shapes, domes, globes, cylinders, etc. were one-upped by the diamond prison that tested the precision of Green Arrow's skill as an archer in JLA #4.

    ReplyDelete
  3. Johnny Williams:
    Dan - One of my favorite Captain Comet stories is The Cosmic Chessboard, both because of a sly wink writer John Broome built into the tale and because the concept was echoed in a couple of Silver Age classics.
    Me - I never saw that particular Captain Comet story but I can guess at least one of the Silver Age classics that you’re alluding to.
    Dan - As a writer, I like to retain, recycle and recast material I’ve written when it might be useful again, and DC Comics also long practiced this form of intellectual thrift.
    Me - As did (and still do) I.
    Dan- For example, compare the Murphy Anderson covers of Strange Adventures 35 (The Cosmic Chessboard, Aug. 1953) and Justice League of America 1 (The World of No Return, Oct-Nov. 1960).
    Me - ‘I Knew It!!!!’ I ‘Knew’ that issue of the JLA was going to be one of the SA classics that you referenced above. 😊
    It just happens to be one of my all-time Favorite comic books And a very important one in my lifelong comic book fandom. A lot of my intrinsic ‘Feel’ for comic books generally and superheroes specifically were nurtured and nourished by that book. It’s a very internal thing and difficult to explain in words.
    Dan - In both cases, heroes are playing a cosmic chess match that imperils real people, and both stories even feature a dinosaur fin-headed alien who sports a third eye, (one is green-skinned, the other red-skinned).
    That’s one easy “tell” for recognizing the hand of particular comic book artists, of course. They all tend to have distinctive types of fantasy aliens that they draw.
    Me - That’s probably true. Because of boyhood comic strip and book fan influences I used to be partial to the aliens of - Mac Raboy in his Flash Gordon strip; Wayne Boring in Superman titles; Kirby and Ditko in pre-Marvel Age tales, and Wally Wood in every medium he created in. When I was a kid my own illustrated ET’s could look like a pastiche of any of theirs. I stood on some pretty big shoulders.
    Dan - For DC, publishing in an era in which it was expected that readers would start and then stop reading their product within a span of five to seven years, it made good business sense to recycle fantasy ideas that had proven popular. Hence all those intelligent gorillas…
    Me - Boy did they miscalculate with This kid!! I’m now an elder statesman and Still reading them.

    ReplyDelete
  4. Johnny Williams:
    Dan - This exploit marks the second appearance of Guardians of the Universe, an idea that would be recycled for the Silver Age Green Lantern. Informed by the golden-skinned, white-maned Guardian chief Nestro that an interplanetary chess tournament is to be played on Pluto, the superhero is told that he must attend as Earth’s representative.
    Me - Wow, a Guardian named Nestro! And the (later) Guardians of Oa recruited an alien being named Sinestro, who was once one of their greatest champions but became one of the Corps’ greatest enemies. Coincidence?
    Dan - “We are prevented from revealing the future to you, Captain Comet,” the Guardian says. “All we are permitted to tell you is that your presence at the tournament is vital — for the safety of your solar system.”
    Me - Cryptic.
    Dan - The puzzled Man of Destiny complies, and finds himself pitted against the fin-headed, three-eyed Xtanl of Venus in his first match. The story once again demonstrates editor Julius Schwartz’ and Broome’s high regard for the intellect.
    Me- As Dan Hagen and I have both discussed in the past we ‘Cold War Babies’ (Boomers) were the beneficiaries of a society that at the time was high on nurturing the intellects of their youngsters to become rational, critical thinking brain trusts through proper educations so that we could continue to compete with the ruskies generationally. They wrote for kids like us.
    Dan - “Hmmm … He is starting a 278-move combination!” Comet thinks. “But I can see that on the 279th move I can surprise him.”
    Me - So ‘Spock’.
    Dan - An invisible, odorless gas puts the contestants to sleep, and they awaken trapped in those transparent glass tubes that would become standard operating equipment for the display of captured super beings.
    Me - My very first encounter with that particular trope was on the cover and in the story published in The Brave and the Bold #30, titled The Case of The Stolen Superpowers. It was a JLA tryout issue. Those tubes captured not just the heroes. They also captured my imagination from then on.
    Dan - Their Plutonian host Pygr-Gar reveals the chess tournament was merely a pretext to lure super intellects from other planets.
    Me - Those Plutonians. Smh.
    Dan - “For years, my rivals, I have sought the secret of life!” Pygr-Gar explains. “But the problem is too great for any one mind to solve! Now, however, I shall solve it — by tapping the brainpower of all of you simultaneously — thus creating a single super-brain of enormous thought-potential.”
    Me - That’s another well-utilized trope. The Kree Supreme Intelligence is an excellent example of the concept.
    Dan - The Plutonian reprobate plans to bring his horde of synthetic soldiers to life so they can control the solar system for him, using his telepathic ray to drain the intellects — and the lives — from the super beings.
    Me - “Plutonian reprobate….” had me cracking up.

    ReplyDelete
  5. Johnny Williams:
    Dan - That same setup — robot, transparent tubes, energy-draining ray — would be used by Professor Ivo to siphon off the super powers for the Justice League of America for his android Amazo (Brave and the Bold 30, June-July 1960, also with a cover inked by Anderson). Ivo turned out also to be seeking the “secret of life,” immortality in his case.
    Me - GMTA. I was a little ahead of the curve.
    Dan- Captain Comet demonstrates necessity’s well-known relationship to invention by discovering a new application for his telekinesis.
    “Even my futuristic mind had never done anything like this,” he thinks. “But theoretically it should be possible — if I can hit on the right frequency of vibration!”
    Me - That’s a pretty creative way to use TK.
    Dan - And so he does, shattering his cylindrical cell. Superspy Derek Flint, wielding his belt-buckle isomerism ray, would use the same technique to escape a glass freezing chamber in the 1967 film In Like Flint.
    Me - I was thinking about that same scene. More Great Minds…,
    Dan - What messes these heroes get themselves into.
    Rather than risk a ray-gun showdown, the cagy Plutonian despot proposes a chess game with the loser forfeiting his weapon.
    Me - As a young kid I’d have wanted to see the ‘ray-gun showdown.”
    Dan - “You … you are uncanny!” Pygr-Gar tells Comet. “In 10 moves, you have beaten me!”
    But the superhero isn’t fooled. Deducing from the odd way Pygr-Gar is holding his chess piece that it’s a concealed gun, he dives aside as the villain fires.
    Me - Cheaters never prosper. That’s what my 7th grade teacher used to lecture our class on. I always wanted that to be true, especially when it isn’t/wasn’t.
    Dan - “You’re a bad loser, Pygr-Gar!” Captain Comet says, underlining the admonishment by beating the alien senseless.
    Me - Well, that act alone right there draws a clear cut distinction between Adam Blake and Clark Kent.
    Dan - The tale finishes with Adam Blake playing park bench chess with fellow librarian Lucy Torrence — and losing!
    “Somehow I can never keep my mind on the game when I’m playing against Lucy…” Blake thinks.
    Me - Adam must have started hitting cosmic-mutant puberty at that point.
    Dan - Note how his attitude has apparently changed since the earliest stories in which he regarded Torrence as essentially a lower life form.
    Me - See directly above.
    Dan - Note, too, how Broome’s Captain Comet adventure might slyly be read as merely thMitty-esque daydream of a frustrated librarian.
    Me - Ha!
    Dan - The story begins with Blake offering a friendly suggestion to a chess player in Midwest City Park, and being rebuffed by the player, who sneers at Blake’s intellectual abilities. Then the inconspicuous librarian muses that he is really a secret superman who saved Earth and other planets in a recent cosmic chess match against an extraterrestrial fiend, but of course nobody on this planet knows that…
    Me - He and Clark should have Definitely met and hung out together as pals.
    Dan - Uh-huh. Sure, right, Adam.
    Super-heroes as mere wish fulfillment?
    Could it be?
    Me - To us here in ‘real world land’ yes, but ‘in-universe’?
    Never!!!!

    ReplyDelete

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